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[UCSD CSE120]文件系统-filesystem

本文是我在上UCSD的 CSE 120: Principles of Operating Systems (Winter 2020) 整理的笔记,这一课主要介绍了操作系统里面文件系统以及文件的概念,包括文件系统的组成以及访问具体文件/文件夹的方法。

Basic

  1. Preview

    • File: logical unit of storage, container of data

      • Accessed by (name, region within file)
    • File System: a structured collection of files

      • Access control, name space, persistent storage
  2. File System Abstraction

    • Repository of objects

      • Objects are data, programs for system and users
      • Objects referenced by name, to be read/written
    • More than a repository

      • Objects can be r/w, protected, shared, locked
      • Contains I/O devices: disk, keyboard, display
      • Processes: memory
    • Pesistent: remains “forever”

    • Large: “unlimited” size

    • Sharing: controlled access

    • Security: protecting information

  3. Hierarchical File Name Space

    • Name space is organized as a tree

      • Name has components, branches start from root
      • No size restrictions
      • Intuitive for users
    • Example: UNIX “Pathnames”

      • Absolute: /a/b/c
      • Relative: b/c relative to /a
      • Not strictly a tree: links

File

  1. Attributes

    • Type (recognized by system or users)
    • Times: creation, accessed, modified
    • Sizes: current size, (maximum size)
    • Access control (permissions)
  2. Operations

    • Creation: create, delete
    • Prepare for access: open, close, mmap
    • Access: read, write
    • Search: move to location
    • Attributes: get, set(e.g., permissions)
    • Mutual exclusion: lock, unlock
    • Name management: rename
  3. Read/Write model

    • (file descriptor)fd = open(fname, usage)

    • nr = read(fd, buf, size)

    • nw = write(fd, buf, size)

    • close

  4. Memory-mapped model

    • Map file into address space

      • mmap(addr, n, …, fd, …)
      • addr = mmap(NULL, n, …, fd, …)
    • Use memory ops

      • x = addr[5]
      • strcpy(addr, “hello”)
    • Issues

      • Efficient for multiple process sharing memory
      • If memory is written, how is file actually updated?
  5. Access Control

    • Who can access file

    • What operations are allowed

    • User interface must be simple and intuitive

    • Example: Unix

      • r/w/x permissions for owner, group and everyone

File System Implementation

  1. Goals

    • Archival storage

      • Keep forever, including previous versions
    • Support various storage technologies

      • Disks (different types), remote disks, …
    • How to best achieve and balance:

      • Performance
      • Reliability
      • Security
  2. Storage Abstraction

    • Hide complexity of device

      • Model as array of blocks of data

      • Randomly addressable by block number

      • Typical block size: 1KB (also 4KB ~ 64KB)

        • Generally multiple of disk sector size: 512B
    • Simple interface

      • read(block_num, mem_addr)
      • write(block_num, mem_addr)
  3. Typical Implementation Structure

    • Three major regions: Sequence of blocks for each one

    • Region 1: File System Metadata

      • Information about file system

      • Sizes

        • Files in use, free entries
        • Data blocks in use, free entries
      • Free lists (or bitmaps)

        • File control blocks
        • Data blocks
    • Region 2: File Metadata (File Control Blocks)

      • Information about a file

      • Referenced by number/index

      • Contains

        • Attributes: type, size, permissions,…
        • References to data blocks: disk block map
      • Note: many file control blocks may fit in single storage block

      • Example:

        • Number: 88 (index in file control block array)
        • Size: 4096 bytes
        • Permissions: rw-r–r–
        • Data blocks: set of indexes into storage array, may not be contiguous (such as 567, 7076, 9201)
    • Region 3: Data Blocks

      • File contents

File control blocks

  1. Keeping track of allocated blocks

    • Contiguous blocks

      • Single sequence of blocks
    • Extents

      • Groups of contiguous blocks
    • Non-contiguous blocks

      • Blocks individually named
  2. Keeping track of free blocks

    • Free Block Map

      • Compact if lots of free regions of space
    • Doubly Linked List

      • Easy to keep ordered due to fast inserts and deletes
    • Bit Map

      • Fixed size regardless of fragmentation
  3. File Name to File Control Block

    • Users access files using file names

    • Problem: how to translate

      • from file name: “/sports/baseball/Padres”
      • to file control block number: 88
    • Must parse file name

    • Each branch corresponds to a directory/folder

    • Each directory/folder may itself be a file

Example: UNIX v.7 Block Map

  1. Block Map UNIX v.7

    • Array of pointers to data blocks

    • 13 Pointers

      • 10 direct: references 10 data blocks
      • 1 singly-indirect: references $n$ data blocks
      • 1 doubly-indirect: reference $n^2$ data blocks
      • 1 triply-indirect: reference $n^3$ data blocks
    • $n$ depends on how many pointers fit in a block

      • Example: 256 4-byte pointers will fit in 1KB block

  2. Implementing UNIX Directories

    • Table where each entry contains

      • name and attributes
      • name and pointer to file control structure
    • Unix (name and pointer) - pre-BSD

      • Each entry: branch name (14), i-node number (2)
      • Berkeley Unix uses a more complex scheme to support long names
  3. Example of parsing names in UNIX

    • Given pathname: /sports/baseball/Padres

      • Inode 0 block map points to data block(s) of root directory

      • Look up “sports” in root directory to get inode 22

      • Inode 22 blocks map points to data block(s) of sports directory

      • Look up “baseball” in sports directory to get inode 15

Storage

  1. File Systems use disks for storage

    • pros: persistent, random access, cheap

    • cons: slow (mechanical)

    • Performance

      • Accesses are time expensive: 5 ~ 20 msec

        • Rotational latency: 2 ~ 6 msec (5200 ~ 15000 RPM)
        • Seek time: 3 ~ 13 msec
        • Transfer rate: 100+ MB/sec
      • Reduced accesses by

        • reading multiple blocks in one access (read ahead)
        • maintaining a block cache
      • Cluster related blocks to reduce seek time

  2. Solid State Drives (SSD)

  • NAND-based flash memory, non-volatile
  • Unaffected by shock, magnetic fields; no noise
  • Limited number of writes, wears out with age

Performance

  1. Caching

    • Data blocks of files

    • File system metadata (keep in memory)

    • File metadata

      • Currently active file
      • Recently used
    • Block maps

    • File names

      • Name to file metadata translations
  2. Clustering

    • Blocks that exhibit locality of reference

      • Directory, and files within that directory
      • The inodes of the directory and files
    • Strategy

      • Place related blocks close to each other: clustering
      • Reduces disk head movement and seek time
  3. Block size

    • trade off

      • the larger the block, the better the throughput
      • The smaller the block, the less wasted space
    • technology trend

      • Disk density is increasing faster than disk speed
      • Make disk blocks larger: 1KB $\rightarrow$ 8KB, 64KB, 1MB

Reliability

  1. Consistency

    • Buffer cache reduces disk access

    • If system crashes, block modifications lost

    • To improve file system consistency

      • write out modified blocks periodically
      • write out critical blocks
    • Critical blocks: file system meta-data

      • Directories, i-nodes, free block lists
  2. Journaling

    • Journal: log of file (or file system) updates

    • For every update, create log entry

    • Write log entry out to disk (part of journal)

    • If crash occurs:

      • Look at journal entries
      • Check if mods properly reflected in file system
      • Update appropriately
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